Instrument pads are used to trigger samples. Groove Agent SE features two different types of pads: instrument pads and pattern pads. You can manage your files using the Load panel. When you have created MIDI parts from your Groove Agent SE patterns, you can further edit the parts in the DAW. You can drag patterns from Groove Agent SE into your DAW project and edit them there. This allows you to create the drums for your project on the fly, in the project context. When you use Groove Agent SE in a DAW project, you can record trigger notes at the positions where you want to trigger the patterns. Recording Trigger Notes for Your Patterns.And then, to modify the style for those pads. To create the different sections of your drum track, for example, an intro, a fill, a main part, and an ending, it is useful to start by copying the current style to other pads. Creating the Different Sections of a Drum Track.The Style Player offers a variety of patterns, suited to create the different sections of your drum tracks. The MIDI Player allows you to play and modify one pattern. You can play back pattern pads using the MIDI Player or the Style Player. The Load panel allows you to browse for patterns and styles and assign them to the pattern pads. Assigning MIDI Patterns and Styles to Pattern Pads.The pattern or style that is played can be edited via the pattern pads. Instrument sounds can be accessed via the instrument pads. In Groove Agent SE, you can edit both the sounds and the patterns that are used by your drum tracks. You need to load a kit to produce a sound with Groove Agent SE. Further down the hierarchy, you can load and edit MIDI patterns, styles, drum samples, etc. At the top of the hierarchy, you can load kits or VST presets. The Groove Agent SE version that is included with your Steinberg DAW comes with a variety of content that you can load and edit. The Groove Agent SE window is divided into several sections. These sections help you to get started with Groove Agent SE and introduce program functions and settings. For example, presets can be used in several different sections and contexts, but their handling is always the same. Some common controls and concepts exist throughout the program.
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